Jojiro’s 13 Orthodoxies
Answer: They find the pantry door resists just a bit when trying to open. If they jerk it open, they find a child in dirty, ruined clothing eating something scavenged - rotten food, road kill, insects, etc.
2. Question: Your players want to talk to a city magistrate about an unpopular idea of theirs. In order to catch the magistrate off-guard, they approach early in the morning. What state do they find the magistrate in?
Answer: I’d roll some kind of reaction/luck roll. If it’s good for them, then they catch him in a compromising position; doing something illegal or immoral that they could use for blackmail. If the roll is meh then he’s probably just asleep and won’t be happy that they’re waking him up and wants to make a stink about it. If it’s bad, he’s doing something immoral or illegal, but he’s not scared of being black mailed and instead is prepared to eliminate witnesses.
3. Question: During character creation, a player mentions that they want a naturally blue-haired character. Not for any particular reason, you were envisioning your campaign setting without this possibility. How do you respond?
Answer: I’d probably just let them do it, if I have a full group together and we’re all consistently punctual and having fun then fuck it - your character can be a stupid anime protagonist.
4. Question: Read the following entry for a “point of interest”, and then refine how you would present it in a game in some way. You might change how you would describe it out loud, edit it in writing, add typographical emphasis (bold, italics, underlining) for a play-by-post game, etc.
Hidden within a secluded forest glade is a ruined shrine of ancient granite, vines of ivy peeking through the cracked stone pillars. The shrine was built by ash dwarves, and like most such shrines, it is guarded by a salamander. Within the shrine is a pool of simmering water. Characters who drink here receive the benefits of the fire shield spell for the rest of the day.
Answer: I’m on mobile, so I won’t type it out, but for my notes I’d break it down into key bullet points and I’d expand on each point a little as I described it to players.
7. Question (response to 1) “There’s nothing in the pantry.”
Answer Hard disagree. This is a useless and boring answer that adds nothing to the game. No scavengers, no bugs or rodents, no rotting food, no preserved gross food - just nothing. “Hi, I’m the DM and I don’t want to be here, anyway - what did you ask me?”
8. Question (response to 2) “The magistrate – only a petty official who has temporarily taken over this post, by the way – isn’t even tired – he’s an early morning sort of gentleman. Despite the early hour, the dawn’s rays still barely tickling over the hills, he looks well put-together. Not a hair is out of place on his head, and his sharply kept mustache suggests a morning ritual of wax-infused grooming. The man is already making steady headway into a stack of tidy paperwork as you arrive. You’re in luck, however – he seems to be in a good mood, which may make him more amenable to your suggestion than normal.”
Answer This is fine, the magistrate is still ahead of the players, but it doesn’t just shut them out.
9. Question (response to 3) “Sure you can have blue hair! I hope you don’t mind if nobody else does though – I didn’t really originally picture that sort of hair, and I’ve got so much else to juggle that I probably won’t add a whole lot of world responsiveness to blue hair. It’ll just be an aesthetic thing to help you better picture your character, not much beyond that.”
Answer This is lame. It’s a dressed up “No”. Imagine “Sure your character can use a great sword, I hope you don’t mind if no one else does though, I hadn’t really planned on greatswords so no one will react to your word and it won’t have any mechanical effect!” If you’re going to say “No” then just so “No”.
10. Question (response to 4) “The point of interest should be more direct, short and to the point. I don’t want to mention other shrines, since they’ll come up when they come up, and players can make the connection about salamanders being normal if they want to. Since it’s for a game, the phrases don’t have to be grammatically correct or complete sentences – they just need to convey information. For a play-by-post game, I also want the keywords to stand out, so I will bold them:”
An ash dwarf shrine. 1 salamander stands guard outside. Simmering pool of fire shield (1 day duration) inside.
Answer This is excellent. Short and to the point, though I’d probably add in some of the aesthetic information to my personal notation just so I’d remember to mention it.
11.Question (response to 5) “Who knows? Haha.”
Answer Hard disagree. We’re all adults with lives and finite free time. Give the players a straight answer however your system allows. If you’re playing correctly and the dice roll against them, they could still TPK against a series of encounters that should have been easy for them.
12. Question response to 6) “I would look it up in the book, and if it’s a regular question, I would add a sticky-note to that page so I could find it faster, to show my players what the rules say. Knowing the rules and when to look them up is important, and I want to lead by example.”
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