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Cleric of Disbelief and Chemomancer GLOG Class

  Anti Cleric/Cleric of Disbelief A: Gate Keeper , Disbelieve the Illusion , +1 DD B: Turn False Prophet , Reject Reality , +1 DD Starting Items: Book of heresies concerning 1d4 local religions/faiths/belief systems, a disguise that allows you to move freely in the institutions of the largest faith in the area, a fire starting kit - tinder, flint, steel and an ampule of Ghoul’s Fire. Disbelief Dice (DD) : Start with 1, gain another at template B. Same size as standard Magic Dice or equivalent in your hack. DD are lost forever when rolled. New DD are gained when you destroy a holy site or artifact, when you give someone a crisis of faith, when someone renounces their faith because of you, when you kill a high ranking religious official, when you give a high ranking religious official a crisis of faith or get them to renounce their faith, and when you snuff out a particular religion entirely. DD can’t be spent to cast magic, but can be counted as tinkerers dice or what have you for ...

GL∆G Necromancer

With special thanks to Nickorish and Random Interrupt who helped get me over the Corpse Explosion hump by writing those two entries for me. Go check out their stuff, I'm sure they've been at this much longer than me and they've got plenty of good stuff to read! What do the peasants call you? Roll once on each table. 1D8 Death Grave Corpse Barrow Tomb Cadaver Putrefaction Decay 1D8 Touched Sworn Priest King Child Slave Preceptor Maid A Necromancer is not made, but born through trauma. You cannot learn to be a Necromancer, it is a mantle earned through grief, suffering and hopelessness. You can be taught how to cope with the curse, but it is just that - a curse, not an occupation to be selected from an ancient tome and studied in a musty tower. Things that might thrust you headlong into the dark arts of the grave: 1. Surviving a mass murder event 2. Dying and being resurrected against your will 3. Momentous grief 4. Surviving the Deadlights 5. Being made a Liche’s thrall 6....

GLOG: Justiciar

 You're the closest thing anyone in this god forsaken hellscape is going to get to a fair trial. You travel the land settling disputes. It's your duty to right wrongs and make sure good prevails, but what's a little slip up here and there? A little corruption, as a treat. Have your player think of 3 to 5 acts that should be punishable by death, these will be the [Crimes] referred to later. Justiciar Starting Equipment : Your Burden, an impractical weapon or tool that is the symbol of your office of Justiciar. Roll on the table below or come up with your own, the weirder the better. Burden Massive zweihander with a shattered blade, still long enough to call a shortsword, clearly made for a giant. Strangely preserved corpse, pale and cold to the touch, doesn’t seem any worse for the wear after its use as a bludgeoning weapon. Spinal column and severed head of a corpse, head is grizzly, column remarkably clean and held together by wire. A tree stump, dragged by a large twistin...

Play Report

 Cunt - Tiefling Druid Xixi - Gnoll Druid Clyde the Filthy Pig Orc - Pig Orc Fighter The Red - Fae Sorcerer After having fled the mountain, the party traveled to the hut of the witch they'd previously saved from a stroke. She'd shelter them, but for an as of yet unnamed and irrefutable favor in return; the party declined her off and instead set out moving East. Shortly thereafter, they heard the rythmic beat of a helicopter overhead - their B&E was not going to go unpunished. They fled further into the forest, seeking out the cover and density of the trees to evade their would be captors and came across a bear who was very cross with them for being in his territory. He was irrational and uncooperative when they tried to get out of his territory. The party didn't seem to think they could handle the bear and he wasn't open to negotiations, so one of the Druids - Cunt, I believe - entangled him in creeper vines - vines that slow your movement and make uncomfortable com...

CHAFD/GLOG Thief

 Making my Rogue for my GLOG Hack, but I want to find the perfect blend of Thief, Assassin, and Crazy Shadow Magic Stuff - so I figured I'd just write up three entire classes and then let the players build their own "perfect rogue" by picking any two features at each level. So you could be a pure version of whichever archetype you choose or any mixture of the three. To that end, I've written the pure Thief. Thief Starting Equipment: Makeup palette, assorted fabrics, lock picks and manacles, climbing gear  1: Mimic, Light Feet and Sticky Fingers 2: Danger Sense, Like a Rat (Out) 3: Eye for the Expensive, Fence 4: Second Story Work, Silver Tongue Mimic - Through mundane means - makeup, change of gait, clothes, etc - you can assume the identity of anyone you have studied for a day without fail. No need to roll to pass off your disguise, but you can still be caught out by gaps in knowledge. (Blasted Cratered)  Light Feet and Sticky Fingers - You’re nigh undetectable whe...