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Anomalous Media

 1. Suicide Tape - An .mp4, a man holds a camera and spins around in a circle. He's in the center of a small corn field crop circle. The video goes ass over elbows as the man attaches the camera to a selfie stick. This time the video shows the man, once again he spins in a circle and remains alone in the field. As he twirls he says "My name is Alexander Howard Thatch... and I do this of my own free will" before he violently rips open his left forearm with a razor blade. The selfie stick drops from his hand, moments later the man falls and slowly bleeds to death. In his last moments, he tries to speak. His last words are hotly debated in certain circles, but the most supported interpretation is "Cunning fortune buddy". 2. Price List  - A screen shot of a text message. Looks to be a fairly standard list of performance enhancing drugs and post cycle therapy drugs with reasonable prices, however, one entry stands out; "Adrenochrome; 15F, 200cc - $975" 3. I

GLOGTOBER Day 1: Linked Post with Semiurge

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  The esteemed Semiurge, dank be his name and I each made an illustration of three creatures for the others to stat. Mine are very disappointing and his are kind of fucking amazing. To me, this is clearly a recursive undersea elder god. The yawning black voids in th carapace that beckon you to sink into their oblivion are whole dimensions - alternate realities where the PCs can go see how nice their lives would have been if they had never traveled into the cold black where the light no longer reaches. Massive arms, covered in the mountain ranges of your home world. If you were fool enough to try to fight this thing, would it destroy the world you live on? Would the universe collapse in a paradoxical explosion?  Even more obvious, to me, than the last piece - this is a player character who has done some interesting multi classing and had some fun results on an excellent mutation table. I'd say the player started out as a were shark, perhaps some sort of bipedal shark, or maybe just

Glogtober Day 3 Again: Tomes the electric boogalooing

You can only hold so many spells at in harmony within your body before you explode. The smarter you are, the greater capacity your mind has for holding spells hostage within your brain. Holding these spells in harmony within yourself is more commonly referred to as having memorized them. You know them, you can recall them and cast them instinctually, quickly and without struggle. You can cast any other spell that you've mastered, but it's a slower process. Wizards know waaaay too many spells. Nobody has a brain capable of holding all the spells even your most underachieving Wizard probably knows. Which is why they use what the Talentless have come to think of as spell books¹.  These spell books act as a portable spell repository for the Wizard. At any point, they can take a few minutes and transfer spells from their own brain into their spell book and vice versa so that they can be as prepared as Wizardly possible in any given situation.  Of course, only Wizards have mastered t

GLOGTOBER Day 3: Fuckin' Tomes

Just as a man in service to a dragon undergoes a change in physiology and psychology, so too does a tome in service to a Practitioner undergo a similar metamorphosis. Spell books have been proven to develop minor sentience, exhibiting an intelligence on par with the average hound. In rare cases, a spell book may end up quite a bit more developed; oftentimes to the chagrin of their master. So you've "found" a spell book that belongs to another Practitioner of the Art: Construction Binding 1. A mixture of ground up bone, ash, and... an adhesive .  2. Thick tree bark, alive with various friendly and harmless insects. 3. Soft and supple leather, warm to the touch, smells like a freshly groomed beast. 4. Thick metal plate, would undoubtably stop projectile attacks if held strategically. 5. Purest Ivory, purloined from a legendary beast; highly illegal, will both open and close many doors. 6. No binding at all, if pages and ink exist they are loose and haphazard. Pages 1. Human

GLOGTOBR Day 2: Dragon

  Alexander bolted upright in his bedroll, soaked in the cold sweat of a fever dream. His eyes darted erratically like feral rats trying to escape torchlight and his mouth was agape in the shape unheard by mortal men. "Fafnir?" Cleale asked him.  Alexander nodded silently. Fafnir the fire wyrm had haunted his dreams since the day Alexander felled the great beast. "We have to go back. I have to see it. I have to make sure he's dead." Alexander told the foot of his bedroll, ashamed to meet eyes with Cleale. He knew how foolish he sounded. There'd been no less than seven witnesses to Fafnir's corpse. Delmorte had even crawled into the beasts maw to pry out a tooth nearly as tall as himself. Four people had actually seen Alexander land on the snout of the beast and drive himself into its eye in a desperate bid to stab at the brain of the beast. Cleale reached out and grasped his clammy hand. "Honey, you know he's dead. It took a full day to wash th

Cleric of Disbelief and Chemomancer GLOG Class

  Anti Cleric/Cleric of Disbelief A: Gate Keeper , Disbelieve the Illusion , +1 DD B: Turn False Prophet , Reject Reality , +1 DD Starting Items: Book of heresies concerning 1d4 local religions/faiths/belief systems, a disguise that allows you to move freely in the institutions of the largest faith in the area, a fire starting kit - tinder, flint, steel and an ampule of Ghoul’s Fire. Disbelief Dice (DD) : Start with 1, gain another at template B. Same size as standard Magic Dice or equivalent in your hack. DD are lost forever when rolled. New DD are gained when you destroy a holy site or artifact, when you give someone a crisis of faith, when someone renounces their faith because of you, when you kill a high ranking religious official, when you give a high ranking religious official a crisis of faith or get them to renounce their faith, and when you snuff out a particular religion entirely. DD can’t be spent to cast magic, but can be counted as tinkerers dice or what have you for othe

GL∆G Necromancer

With special thanks to Nickorish and Random Interrupt who helped get me over the Corpse Explosion hump by writing those two entries for me. Go check out their stuff, I'm sure they've been at this much longer than me and they've got plenty of good stuff to read! What do the peasants call you? Roll once on each table. 1D8 Death Grave Corpse Barrow Tomb Cadaver Putrefaction Decay 1D8 Touched Sworn Priest King Child Slave Preceptor Maid A Necromancer is not made, but born through trauma. You cannot learn to be a Necromancer, it is a mantle earned through grief, suffering and hopelessness. You can be taught how to cope with the curse, but it is just that - a curse, not an occupation to be selected from an ancient tome and studied in a musty tower. Things that might thrust you headlong into the dark arts of the grave: 1. Surviving a mass murder event 2. Dying and being resurrected against your will 3. Momentous grief 4. Surviving the Deadlights 5. Being made a Liche’s thrall 6.